It is unknown if this glitch occurs in the PS4, 3DS, PC, or upcoming Xbox One versions. If you use the Electro Light Pep Power, and change enemies that have a constant background sound effect such as a Vicious Bongo Drongo, after the Metal Slime or Killing Machine family monsters appear, the sound effect from the previous monster will stay, even after the music stops upon victory, and will continue to play until the player returns to the overworld. However, monsters that are palette-swaps of a boss will have its same walking animation, but bosses like Mordegon, Jasper or Mordegon's wand have their own walking animations, although they are very simple. Every monster, bosses included, has a "walking" and a "running" animation, but bosses never appear in the overworld. Sound effects are equally nice the Dragon Quest series always has a way of making critical hits feel incredibly chunky, and this game is no exception. If you open the "defeated monsters" section in the miscellaneous menu you can see every monster you've defeated, including bosses, like Mordegon, for example.
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